1. Hunters who visit the Town have their own unique characteristics.
2. Each personality has it's own special effect.
- Ordinary: Just... Ordinary.
- Strong: Attack damage is higher than others.
- Fast Runner: Faster movement speed than others.
- Swift: Faster ATK SPD than others.
- Fragile: Attack damage is lower than others.
- Careless: Sells materials for a lower price than the listed price at the Trading Post.
- Stingy: Sells materials for a higher price than the listed price at the Trading Post.
- Strong Leadership: Raises the morale of the team during a Dungeon Raid. (Increases stats)
- Dead Weight: Lowers the morale of the team during a Dungeon Raid. (Decreases stats)
- Baggy Eyes: Stamina is consumed quicker than others.
- Energetic: Stamina is consumed slower than others.
- Overweight: Hunger gauge is consumed quicker than others.
- Skinny: Hunger gauge is consumed slower than others.
- Optimistic: Mood gauge is consumed slower than others.
- Pessimistic: Mood gauge is consumed quicker than others.
- Coward: Runs away from a monster after a few hits.
- Fearless: No matter how many times the monster hits the hunter, the hunter never runs away.
- Scared of Hospital: When visiting the Infirmary the hunter is scared.
- Heroic: Compared to other hunters, attack damage, attack speed, and movement speed are higher.
- Rich: Earns more gold from each kill than others.
- Slight of Hand: Enhancement probability of success is higher than others.
- Man of Steel: Takes less damage than others.
- Nimble: Higher chance of evading attacks than others.
- Sluggish: Lower chance of evading attacks than others.
- Sharp: Higher chance of critical hits than others.
- Dull: Lower chance of critical hits than others.
- Addict: Says strange things every time they drink a potion.
3. Many more characteristics exist other than the ones listed above.