1. Hunters consist of five classes: Berserker, Ranger, Paladin, Sorcerer, and Dark Knight. Each class has different skills.
2. Hunters will visit town at certain times until the slots are full.
3. Statistics (Stats)
- HP : Decreases as hunters get attacked by monsters. Hunters can recover at the Infirmary. If their HP reaches 0, they die and must revive at the Sanctuary of Resurrection.
- Satiety : Decreases every time a hunter attacks a monster. If the hunter becomes hungry, they will return to the town. They can recover their Satiety gauge at the restaurant.
- Mood : Decreases every time a monster attacks a hunter. The hunter's other stats scale along with their Mood gauge. They can recover their Mood gauge at the Tavern.
- Stamina : Hunter's Stamina decreases as time goes by. If the Hunter is tired they will return to the town. They can recover their Stamina at the Inn.
- ATK : Affects the amount of damage the hunter inflicts on monsters. The higher the number, the more damage they can inflict.
- DEF : Affects the amount of damage hunters receive from monsters. The higher the number, the lower the damage received.
- CRIT : Chance to inflict 1.5x critical hit damage to monsters. (Can be increased to MAX 50% with equipment)
- ATK SPD : The speed at which the hunter attacks. Lower numbers indicate faster attacks. (Can be decreased to MIN 0.25 with equipment)
- Evasion : Chance to evade monster's attack. (Can be increased to MAX 40% with equipment)
4. When a hunter visits the town they have 33% chance to receive high stats. They will have 6% chance to get highest stats.
- High stats will be highlighted in sky blue, and highest stats will be highlighted in orange.
5. Hunter tiers are divided into Normal, Rare, Superior, Heroic, and Legendary.
- Hunter tiers are determined by their total stats. (Normal stat is 0 point, High stat is 1 point, Highest stat is 2 points)
- 14+ points(14~27) = Legendary, 10~13 points = Heroic, 6~9 points = Superior, 2~5 points = Rare, and Normal for everything else.
6. Chance rate of each Tier is like below. Hunter invitations shares the same chance rate with Wait Slot.
- Hunters in queue will visit in order as soon as space is available.
- Queued Hunters won't be saved if the game is deleted or saved to the cloud.
- The probability of Random Hunter Invitation was different from the probability in the game. This table is corrected.
(Hunter Invitation 70%- > 65%, Advanced Hunter Invitation 22% -> 31%, Arcane Hunter Invitation 8% -> 4%).